Keywords
Ludic Architecture, Gamification, Outdoor Architectural Gamified Space
Document Type
Original Study
Abstract
This research examines the application of game design principles, which enhance user enjoyment during gameplay, in creating engaging educational architectural environments. It focuses on analyzing game components and spatial characteristics that influence user experience. The primary aim is to explore how the relationship between architecture and games can be utilized to design a joyful and interactive school environment, particularly in outdoor spaces. The study highlights the importance of gamification in school architecture, specifically in its external spaces. Through a review of global and local studies, the research identifies the issue of limited understanding regarding the role of game design tools in shaping enjoyable outdoor spaces for school buildings. A descriptive methodology was employed to analyze previous studies, presenting theoretical principles that link gamification with the design of school outdoor spaces. These principles were used to develop a theoretical framework and key concepts for addressing the problem. Practical applications were explored at both global and local levels, resulting in the formulation of findings and conclusions. The study underscores the significance of gamification in creating dynamic school spaces that foster interaction and engagement within the educational community.
Recommended Citation
Hamel, Adel Kareem; Rauof, Zainab Hussein; and Al dabbagh, Shamael Mohammed Wajeeh
(2025)
"Games in Ludic Architecture: Outdoor Spaces of School Buildings as a Case Study,"
Iraqi Journal of Architecture and Planning: Vol. 24:
Iss.
2, Article 5.
DOI: https://doi.org/10.36041/iqjap.2025.155819.1123
DOI
10.36041/iqjap.2025.155819.1123
